![]() The cannons have probably received the biggest update. The force will scale with the damage of your weapon, but this can vary even more depending on the combination type where we can tweak it even more. There is also impact force, which means that you will experience a physical force when weapons hit your ship. This means that you could technically propel your ship by shooting weapons. Not only will cannons and possibly other weapons now cause recoil on your cursor aiming, but there is now also physical recoil on your ship depending on your weapon. However, the default state of support weapons like the salvage beam will be upgraded to what people usually went for when there were still combinations for it.Ī new recoil system has been implemented. All other weapons and support tools are handled separately and will no longer have any combinations. We removed the Damage Pulse weapon (push pulse is still available), so there will be a total of three normal weapons plus nine combinations. Weapon combinations use the same mechanic still, but each combination and base weapon has been completely overhauled. Most important, however, is to first ensure good functionality. Not all combat related aspects will be addressed in this update, ship movement might still receive some minor (but important) changes in the far future and the AI itself will definitely get the attention it needs in other releases.Īlso, there will be graphical updates to the weapons still. This is the first dev build of many, and there are other features to come still like the ability to zoom with weapons, weapon graphical updates and PD missile priority. The primary focus of this update is to make weapons more unique and give them a better feeling, as well as improving the overall combat experience.
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